Recently I was asked to explain how to build an adaptive UI anchoring and hierarchy for a mobile game. So I decided to write a post regarding this topic.

During my experience with Unity and playtesting different games, I mentioned, that lots of developers don’t pay proper attention to scalable…


Finite State Machine for an animal tribe behaviour

The purpose of this post is to show and explain my realisation of a simple State-based animal AI acting as one tribe with different states played.

As a brief start, I would say, that the idea of this post is to help other programmers get the starting vector of understanding…

Kyrylo Sydorenko

Inspired by Creators, evolved by personal daily challenges. Self-taught Unity3d Game Developer outta Kiev, Ukraine

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