Adaptive Unity UI

  • Middle — is basically for quest description, which scales horizontally and has scroll rect component attached.
  • Lower panel — where I placed quest buttons to apply or decline the current quest.

Bottom Panel

Middle Panel

Top Panel

Conclusion

Now you should have an adaptive UI panel, which will keep the same aspect on different devices.

Some useful tips

Now I want to sum up the main ideas and mention necessary UI components:

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Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Kyrylo Sydorenko

Kyrylo Sydorenko

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Inspired by Creators, evolved by personal daily challenges. Self-taught Unity3d Game Developer outta Kiev, Ukraine