Adaptive Unity UI

  • Top — where is quest image, quest name and horizontal scroll with rewards for the current quest.
  • Middle — is basically for quest description, which scales horizontally and has scroll rect component attached.
  • Lower panel — where I placed quest buttons to apply or decline the current quest.

Bottom Panel

Middle Panel

Top Panel

Conclusion

Some useful tips

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Inspired by Creators, evolved by personal daily challenges. Self-taught Unity3d Game Developer outta Kiev, Ukraine

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Kyrylo Sydorenko

Kyrylo Sydorenko

Inspired by Creators, evolved by personal daily challenges. Self-taught Unity3d Game Developer outta Kiev, Ukraine

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